Prerequisites
- Bun 1.3 or newer. Openturn uses Bun as the package manager and for every script. Install from bun.sh.
- Node 20 or newer is not required, but some IDEs still expect it for TypeScript language services.
- Chromium-based browser for the React apps. The examples use Vite, which outputs modern ESM.
Clone and install
Scaffold a new project
If you only want to author your own game (rather than read the example monorepo), use the CLI to scaffold a fresh project anywhere on disk:openturn create writes a small project. Three of the files are openturn-specific:
app/game.ts— your authored game (state, moves, views).app/page.tsx— the React entry point.app/openturn.ts— metadata read by the CLI and the deploy pipeline.
package.json and tsconfig.json are conventional TypeScript plumbing.
The local template gives you a single-device React app; --template multiplayer gives you the cloud-ready variant. See your first game for what these files mean.
Run the example apps
All examples live underexamples/* in the monorepo. Each has one or more of: a game worker package, an app browser package, and a cli Bun package.
| Example | Flavor | Command |
|---|---|---|
| Splendor (featured) | gamekit | bun --filter @openturn/example-splendor-app dev |
| Tic-tac-toe (local React) | gamekit | bun --filter @openturn/example-tic-tac-toe-app dev --port 3000 |
| Tic-tac-toe (CLI) | gamekit | bun --filter @openturn/example-tic-tac-toe-cli demo |
| Tic-tac-toe (hosted multiplayer shell) | gamekit | bun --filter @openturn/example-tic-tac-toe-multiplayer-app dev |
| Tic-tac-toe replay viewer | gamekit | bun --filter @openturn/example-tic-tac-toe-replay-viewer-app dev --port 3001 |
| Tic-tac-toe core | core | bun --filter @openturn/example-tic-tac-toe-core-game typecheck |
| Paper-scissors-rock | gamekit | bun --filter @openturn/example-paper-scissors-rock-app dev --port 3003 |
| Pig-dice CLI | gamekit | bun --filter @openturn/example-pig-dice-cli demo |
| Battleship | gamekit | bun --filter @openturn/example-battleship-app dev --port 3006 |
What to read next
- Your first game builds a game from scratch in ten minutes.
- Tutorial: tic-tac-toe with gamekit walks through the example you just ran.
- Mental model explains the authoring contract the engine relies on.